One workspace for peds, vehicles, hairstyles, and clothing. Model, rig, mesh, bake, export. All without leaving the browser.
Right now, creating a single GTA V asset means bouncing between tools that were never designed to work together. Each one has its own learning curve, its own file format, its own quirks. The pipeline is held together with forum posts and YouTube tutorials.
Every step from concept to game-ready asset, without switching tabs.
Build peds, vehicles, hairstyles, and clothing from scratch or import existing meshes. Intuitive tools designed for game assets, not movie VFX.
One click to rig any ped to the GTA V skeleton. Weight painting that actually works. No more hours of manual bone assignment.
Clean, game-optimized topology. Auto-retopology for high-poly imports. LOD generation built in so your assets don't tank server performance.
Bake normals, AO, diffuse, and specular maps directly. PBR-ready textures that look right in RAGE engine lighting without guesswork.
See your asset in a GTA V-style viewport before exporting. Test animations, check LODs, and catch issues before they hit the game.
Export directly to YFT, YDD, YDR, and YTD formats. FiveM-ready resource bundles generated automatically. No conversion steps.
Custom peds, unique vehicles, branded hairstyles. Make your server stand out without hiring a 3D artist who knows five programs.
Faster output means more mods, more revenue. Cut your asset creation time and sell on Cfx Marketplace, FiveMMarkt, or your own store.
The current toolchain takes weeks to learn. MeshForge gets you from idea to in-game asset without a PhD in Blender nodes.
MeshForge is being built for the creators who power GTA V and FiveM. One tool, one pipeline, zero compromises.